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...a bit of a rest (cinematic / FPS game ready)

We have witnessed - and, in fact, on several occasions incited - many great and weighty events. After all toil, I believe we deserve a bit of a rest.

The work was created using a cinematic pipeline. Hero props in a scene can also be used in a first-person game. The work was done in Zbrush, Blender and Substance Painter.
I tried a variety of renderings for the final views: both 3Ds Max and Blender.
PBR materials for all of this. =)
Please zoom for more details.

Project topology

Project topology

screenshots from Substance Painter and UV

screenshots from Substance Painter and UV

shading and topology

shading and topology

screenshots from Substance Painter

screenshots from Substance Painter